At last some success

I’ve been pretty busy today trying to get over the idea of failing to finish my project. Which is why I have decided that by the end of this week I will finish whatever meshes I have started and have them prepped and hopefully textured in time for the deadline. The main issue with this plan is how to models can be used in film as I have little to no idea how they would work other than being composited onto some motion tracked footage. Jon had mentioned Cycles which is another side to Blender that I haven’t dared to go near as of yet, hopefully it’s not too late to learn.

Okay so the success is that I have finally made a colourID map. It took numerous attempts but I think I had the basic concept down I was just in such a rush to try and get something textured that I missed the final step and maybe got a few in the wrong order.

Step 1: Apply materials to desired objects make sure that the Diffuse intensity is at 1 and the Specular intensity is at 0

Step 2: In edit mode, work through UV unwrapping after applying rotation and scale

Step 3: Once everything is unwrapped, join the separate objects

Step 4: UV unwrap again, this time ‘pack atlas’ and ‘average maps size’

Step 5: Once everything is sorted create a new layer in the UV tab

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