Texturing

Over the past few days I have begun my final phase of modelling my assets. Now to start with I had to come up with a reason or narrative for the objects, what was their purpose for the object, where would it be etc.

I recently purchased a set of abandoned factory environment maps from Image based Life (link below) to help drive a narrative element to the project.

https://www.imagebasedlife.com/product/abandoned_military_factory/

So the narrative itself is based on the idea that the objects have been used and with the theme set around an alternate world war the technology hasn’t been replaced or improved making some areas of the objects rust under the various conditions of the world as well as illustrating that the overall theme of the objects are more function over aesthetics. Even as far as having some make up parts of the surrounding architecture.

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