It’s ALIVE! (Or soon will be)

This lovely little update is so show off the latest model I made today, it’s more complicated than the previous model with a total of 42 objects, 27,044 Vertices, 26,034 Faces and 53,916 Tris but I have enjoyed this build. This was originally a much larger object but I looked into greebles (think I spelt that correctly) basically the little details that can be repeated on models that often comes from a process called ‘kit-bashing’ best example is the numerous vehicles created for the original Star Wars movies. The idea is that each greeble can be repeated repeated and tiled but maybe at a different angle to create additional detail, there will be a research post about this soon.

So what is this model?

Well since I am going with a steampunk/dieselpunk theme I looked at a range of pintrest images and some assets in two games I have played recently, as a research point I spent time looking at various consoles and backgrounds in Dishonored and Bioshock: Infinite. (Once I get access to my PSN capture gallery I’ll upload the images I took inspiration from) The idea to this model is that it is in a lab or engineering room and is a control desk for distributing power. As this is steampunk in theme I figured that function over aesthetics would be the driving idea behind the shape but the materials would explain where in the world it’d fit. For example somewhere such as a lab owned by someone upper class may favour brass, copper, minimal steel and have an expensive varnished wood; where as an engineering room that is tucked away might favor steels, and other colder materials and colours as it is more function than decoration.

How it’s made is pretty simple compared to what I thought originally. All of the objects on this model with the exception of two have a duplicate I found this would save time with the modelling process but makes variation a slight issue. The other problem that I think I might encounter is when I get to creating the ID map as almost all of the 26,034 shape faces are visible at one angle or another, so some revision may need to be made but unlike some projects I am happy to sit for hours making models like this. The downside to that is that I feel like I’m neglecting the theory and research parts of this project.

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